◆ New: 6.0 Luna I, 2025 Anniversary, 6.0 Codes
◆ Phase 1: Lauma, Aino, Nahida, 6.0 Chronicled Wish
◆ Nod-Krai: Lunoculus, Nod-Krai Quests
◆ Events: To Temper Thyself, Free 5-Star, Clink Clash
◆ Future: Flins, Yelan, 6.1 Luna II, Nefer, UGC

Spiral Abyss Floor 12 is the final floor of the Spiral Abyss domain in Genshin Impact. Check out Spiral Abyss Floor 12 in Version 6.0 Luna I, the best teams and characters, chamber enemies and guides, and the rewards here!
| Ley Line Disorder |
・First Half Characters' Electro-Charged DMG increased by 200% and Lunar-Charged DMG increased by 75%. ・ Second Half Characters' Bloom DMG increased by 200% and Lunar-Bloom DMG increased by 75%. |
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| Enemy Level | Lv. 95 - Lv. 100 |
| Star Bounty (All 9★) |
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| Rewards |
| Blessing Effect | |
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![]() When a character triggers Hydro-related reactions, a shockwave will be released at the opponent's position, dealing True DMG. This effect can be triggered once every 3s. |
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| Blessing Reset | 2025/10/16 04:00 (Server Time) |
| Lunar-Charged | |||
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Any |
| Electro-Charged | |||
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Any | Any |
The First Half incentivizes and rewards the use of Electro-Charged or Lunar-Charged teams due to both the Ley Line Disorders and the presence of Electro-Charged-required bosses like the Battle-Hardened Pipilpan Idol and the Knuckle Duckle.
It is also worth noting that you should have ample healing or shielding in the First Half due to the presence of the Radiant Moonfly.
| Lunar-Bloom | |||
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Any | Any |
| Bloom | |||
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Any | Any |
| Hyperbloom | |||
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Any |
The Second Half points you towards using Dendro units mainly revolving around the Bloom reaction due to the Ley Line Disorders. This does not have to be your only option however, as you have access to a team like Hyperbloom as well.
| Sample Teams | |||
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| Other Recommendations | |||
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| Sub DPS | |||
| Support | |||
| F2P | |||
| Sample Teams | |||
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| Other Recommendations | |||
| Main DPS | |||
| Sub DPS | |||
| Support | |||
| F2P | |||
| Challenge |
Defeat 2 Opponent Defeat 2 Opponents |
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| Goal |
★Remaining challenge time longer than 180 sec. ★Remaining challenge time longer than 300 sec. ★Remaining challenge time longer than 420 sec. |
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| Wave 1 | Wave 2 |
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Relentless chase the Mirror Maiden throughout the arena and apply steady damage to her as she is mainly a buffer enemy. When the Pipilpan Idol spawns, either continue your rotation for a few seconds, or stop entirely and wait for it to perform its hat mechanic.
Once it splits into its three hats, locate the correct one via the golden streak or golden AoE attacks, and apply Electro-Charged onto it to chunk it for a good amount of HP and stunning it. You should be able to finish it off during this time.
| Wave 1 | Wave 2 |
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Chamber 1's Second Half is more straightforward, as the Tulpa is susceptible to being overwhelmed by Dendro damage until it falls, either by raw Dendro damage, or Bloom.
Keep in mind to defeat the Mini-Tulpas as they get absorbed by the Hydro Tulpa in order to briefly stun it.
| Challenge |
Defeat 3 Opponent Defeat 6 Opponents |
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| Goal |
★Remaining challenge time longer than 180 sec. ★Remaining challenge time longer than 300 sec. ★Remaining challenge time longer than 420 sec. |
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| Wave 1 | Wave 2 |
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Similar to the first chamber, clear out the Hilichurl Rogues as fast as possible with your DPS in preparation for the Radiant Moonfly.
The Radiant Moonfly is mostly a DPS and heal check against its Radiant Cocoon mechanic. Bring strong teamwide healing in order to counteract this, buff your units, and bring down the Moonfly with ease.
| Wave 1 | Wave 2 |
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| Wave 3 | |
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When the fight starts, move away from the Rifthounds and let them teleport towards you, then take them out. For the other two waves, stick as close as possible to the enemies in order to maximize damage.
It may be worth going for the Floral Ring-Dancer's summon as it is a ranged summon. Otherwise, focus fire on the Floral Ring-Dancer and let the Stone Enchanter come to you.
| Challenge |
Defeat 2 Opponents Defeat 6 Opponents |
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| Goal |
★Remaining challenge time longer than 180 sec. ★Remaining challenge time longer than 300 sec. ★Remaining challenge time longer than 420 sec. |
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| Wave 1 | Wave 2 |
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The Oprichniki unit can be brute-forced, but Knuckle Duckle's mechanics must be respected and counterplayed. Focus on its Stamping Devices with Electro-Charged or Lunar-Charged to bring down its universal shield and make it susceptible to hits.
You will likely only need to do this once, but repeat the process if needed in order to finish this fight.
| Wave 1 | ||
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| Wave 2 | ||
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The Shadowy Husks serve as buffer units in preparation for the Maguu Kenki trio. Rush down the Defender and let the other two come to you.
Against the Maguu Kenki, pick off Galloping Frost first as it can apply Cryo to you and slow your attacks down. With a Bloom team, the other two should take collateral without much issue. Finish off each one as they come in order to complete this abyss.
| Chamber 1 |
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| Chamber 2 |
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| Chamber 3 |
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The Chamber's Bounty is the set of rewards you receive simply for clearing a Chamber for the first time. This can only be received once.
| 3★ |
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| 6★ |
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| 9★ |
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The Star's Bounty can only be received if you clear the star requirements displayed during the challenge. Each Chamber has 3 stars each with 1 prize for every 3 earned. These can also only be received once.

| Spiral Abyss Floors | |||
|---|---|---|---|
Floor 1 |
Floor 2 |
Floor 3 |
Floor 4 |
Floor 5 |
Floor 6 |
Floor 7 |
Floor 8 |
Floor 9 |
Floor 10 |
Floor 11 |
Floor 12 |
I. HATE. THAT. FING. CACTUS. F HIM AND HIS FAMILY
Spiral Abyss Floor 12 Guide for Version 6.0 Luna I

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Am I reading this right? How do you clear the flaming Wayob with 3 pyro? I mean it is certainly possible if you throw enough $$ into building those chars but I don't think it's efficient in beating a pyro-resistance boss anyway