★ Version 2.6 Phase 2 is out now!
┣ Iuno Debut: Best Build - Materials - Weapon
┣ Rerun: Ciaccona Build - Materials
┣ Main Quest: By Moon's Fated Light
┣ Area: Sanguis Plateaus - 2.6 Sonance Caskets
┗ Events: Tidal Defense Sim, Marks of the Wild

Check out how to beat the Hazard Zone's Echoing Tower in Version 2.6 of Wuthering Waves. We have the best characters and stage guides for each floor here!
List of Contents
| Floor | Character 1 | Character 2 | Character 3 |
|---|---|---|---|
| 1 | Solo DPS | - | - |
| 2 | Solo DPS | - | - |
| 3 | DPS | Sub-DPS | - |
| 4 | DPS | Sub-DPS | Support |
If you have a character roster of only 2 supports (Verina & Shorekeeper), we suggest going with this configuration:
This funnels all your DPS into the final floor and saves the Vigor of your universal Support like Shorekeeper and Verina. If you have full teams not using the aforementioned universal supports, then you can use them without worrying about Vigor.
| Interference | |
|---|---|
| Enemy Electro RES decreases by 10%. When Resonators cast Intro Skills, their ATK is increased by 20% for 15s. When Resonators cast Resonance Skills, their Resonance Liberation DMG is increased by 30% for 5s. Retriggering these effects resets their duration. |
|
| Objectives | |
| Enemies (Lv. 70) |
|
| Enemy RES | |
| Vigor Cost | 1 Vigor |
| F2P Solo DPS |
||
|---|---|---|
| Premium Solo DPS |
||
Chixia is a great F2P solo options for the first floor, if you opted to go for that route. Premium options would be the ay Glacio units specifically those mentioned above, as the enemies have neutral RES against Glacio and will not be used in other towers.
For the Sub-DPS and Support options, the top option is the best one to use.
| Main DPS | Sub DPS | Support |
|---|---|---|
|
|
||
|
|
||
|
|
For the first two floors of this Tower, the enemies are quite easy to deal with using a single, non-buffed character. We suggest using a fully built Chixia to blast through all the enemies in this floor, but you may use any fully-built DPS Glacio character since the floor has neutral RES against Glacio and they won't be used in other towers.
If you have enough characters, you can still go ahead and use a full Electro team, likely a Xiangli Yao or Calcharo team. Do note that using one character can save Vigor especially for universal supports like Shorekeeper and Verina. We still highly suggest saving your Vigor for the harder stages.
| Interference | |
|---|---|
| Enemy Electro RES decreases by 10%. When Resonators cast Intro Skills, their ATK is increased by 20% for 15s. When Resonators cast Resonance Skills, their Resonance Liberation DMG is increased by 30% for 5s. Retriggering these effects resets their duration. |
|
| Objectives | |
| Enemies (Lv. 75) |
|
| Enemy RES | |
| Vigor Cost | 2 Vigor |
| F2P Solo DPS |
||
|---|---|---|
| Premium Solo DPS |
||
Chixia is a great F2P solo options for the first floor, if you opted to go for that route. Premium options would be the ay Glacio units specifically those mentioned above, as the enemies have neutral RES against Glacio and will not be used in other towers.
For the Sub-DPS and Support options, the top option is the best one to use.
| Main DPS | Sub DPS | Support |
|---|---|---|
|
|
||
|
|
||
|
|
Like the first floor, enemies in floor two are still quite easy to deal with using a single built character. We suggest using a fully built Chixia to blast through all the enemies in this floor, but you may use any fully-built DPS Glacio character because the floor has neutral RES against Glacio and it won't be used on other towers.
Again, if you have enough characters, you can still go ahead and use the full Electro team, particularly the Xiangli Yao or Calcharo teams. Do note that using only one character can save Vigor especially for universal supports like Shorekeeper and Verina. We still highly suggest saving your Vigor for the harder stages.
| Interference | |
|---|---|
| Enemy Electro RES decreases by 10%. When Resonators cast Intro Skills, their ATK is increased by 20% for 15s. When Resonators cast Resonance Skills, their Resonance Liberation DMG is increased by 30% for 5s. Retriggering these effects resets their duration. |
|
| Objectives | |
| Enemies (Lv. 80) |
|
| Enemy RES | |
| Vigor Cost | 3 Vigor |
| Main DPS | Sub DPS |
|---|---|
|
|
|
|
|
|
|
|
If you opted for the 2-Support route, remove the universal support so you can use them on the harder final floor and save Vigor.
For the Sub-DPS and Support options, the top option is the best one to use.
| Main DPS | Sub DPS | Support |
|---|---|---|
|
|
||
|
|
||
|
|
As the difficulty for Floor 3 onwards starts to ramp up, we recommend using a DPS-SubDPS duo configuration. The best team for this floor would be whichever team you choose to use in Floor 4 while removing the Support character to save Vigor.
For the teams here, we suggest an Electro team led by either Xiangli Yao or Calcharo since they can benefit from the Interference greatly.
| Interference | |
|---|---|
| Enemy Electro RES decreases by 10%. When Resonators cast Intro Skills, their ATK is increased by 20% for 15s. When Resonators cast Resonance Skills, their Resonance Liberation DMG is increased by 30% for 5s. Retriggering these effects resets their duration. |
|
| Objectives | |
| Enemies (Lv. 90) |
|
| Enemy RES | |
| Vigor Cost | 4 Vigor |
For the Sub-DPS and Support options, the top option is the best one to use.
| Main DPS | Sub DPS | Support |
|---|---|---|
|
|
||
|
|
||
|
|
For the fourth and final floor, we suggest going all out as the difficulty has increased significantly. Add the removed Support from your Double Character configuration team, and use your rotations normally.
The best teams, like the third floor, are composed of Electro characters, with the ATK bonus only requiring Intro Skills to be casted. The Liberation buff is more specific to Xiangli Yao and Calcharo teams, so their teams are the one that will maximize this effect.
The only enemy for this floor is the Feilian Beringal, and it is extremely easy to defeat. Just be wary about one thing - it's grab attack. This grab attack can be parried, so make sure you time your attacks while the circle overlaps each other. Other than that, it also uses AoE attacks that may catch you off-guard to be careful!

| All Hazard Zone Towers | ||
|---|---|---|
| Hazard Tower will reset on: October 13, 2025 |
||
Hazard Zone refreshes every 28 days.
| All Overdrive Zone Towers | ||
|---|---|---|
| All Experimental Zone Towers | ||
|---|---|---|
| Stable Zone Tower | ||
|---|---|---|
Echoing Tower (Hazard Zone) Guide for Version 2.6

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