◆ New: 6.0 Luna I, 2025 Anniversary, 6.0 Codes
◆ Phase 1: Lauma, Aino, Nahida, 6.0 Chronicled Wish
◆ Nod-Krai: Lunoculus, Nod-Krai Quests
◆ Events: To Temper Thyself, Free 5-Star, Clink Clash
◆ Future: Flins, Yelan, 6.1 Luna II, Nefer, UGC

Here are the best teams for Stygian Onslaught Version 6.0 Luna I for Genshin Impact. See more about the Savage Onslaught event in September 2025, including challenge details, exalted ones, and how to beat it.
| Stygian Onslaught Guides | |
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Event Info |
6.0 Luna I Stage Guide |
| Stage 1 |
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| Stage 2 |
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| Stage 3 |
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The Exalted Ones are a batch of 16 characters that are chosen to receive buffs to their ATK, DEF, and HP while fighting in Stygian Onslaught. These characters refresh every day based on what other players use for completion on Dire difficulty.
Take note that these characters only buff the characters you already have and will not grant you free access to all 16 characters if you do not personally own them.
Stygian Onslaught's fights are easier to manage if you challenge its Co-Op mode with 4 players. On that note, each Co-Op team is based on this idea and assumes that you are running the challenge in full Co-Op.
If you are looking for people to team up with, then try our Co-Op boards here below to find others who are willing to take on the Stygian Onslaught challenge together.
| Genshin Co-Op Boards | ||
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| Dual DPS teams | |||
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| Character Alternatives | |||
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Due to the Aeonblight Drake's eventual resistance, bringing Dual DPS is a must to bypass its resistances. Make sure these DPS are different elements.
Teams that are based around Dual DPS characters like Mavuika, Arlecchino, Neuvillette and/or Skirk are ample enough due to the firepower they carry.
Chasca can work as a solo DPS or alongside another DPS since she deals multi-elemental damage. Make sure to bring a variety of elements in the team to fully take advantage of her kit.
| Team Composition | |||
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| DPS | DPS | DPS | Support |
| Sample Teams | |||
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The only hard requirement for the Aeonblight Drake in multiplayer is that your team must have different elements that deal enough damage.
| Bloom Team | |||
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| Alternate Team (Burgeon) | |||
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During the fight, The Crab will start scattering seeds across the battlefield. Before they explode, you can convert them into attacking the Crab by utilizing Bloom, Hyperbloom, Lunar-Bloom or Burgeon.
It's imperative to bring at least one Hydro unit and one Dendro unit to effectively clear this stage.
| Team Composition | |||
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| Sample Teams | |||
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When playing this stage in Co-Op, make sure that you have both Hydro and Electro units to consistently proc Electro-Charge or Lunar-Charge against the Trooper.
Lastly, bring a teamwide Shielder for sustain.
| Electro-Charge Team | |||
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The Battle-Scarred Rock Crab carries a unique mechanic that favor Electro-Charged teams or Lunar-Charged teams with Ineffa.
Bring Electro and Hydro units with frequent application, as well as good personal damage in order to clear this within the time limit.
| Team Composition | |||
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Shielder | Any |
| Co-Op Teams | |||
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When playing this stage in Co-Op, make sure that you have both Hydro and Electro units to consistently proc Electro-Charge or Lunar-Charge against the Battle-Scarred Rock Crab.
Lastly, bring a teamwide Shielder to shield the team from the Crab's interruption abilities.
| Stage 1 Opponent | Boss Notes | ||
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• Fights similarly to its Abyss variant. • For Fearless and above, the Drake gains elemental resistance to the element it has taken the most damage from after every 25% HP lost. If you cannot reach the next 25% HP threshold within 50 seconds, it will take flight, resetting the timer. |
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| Special Boss Mechanics | |||
| • The Drake will gain resistances based on the most elemental DMG it took for every 25% HP threshold. Meaning that for every time you deplete its health for 25% HP, It will gain a resistance. If you don't deal damage worth 25% of its HP within 50 seconds, it will fly and 25% HP threshold will reset. |
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| Special Boss Mechanics (Fearless and Above) | |||
| • Due to turbulence in the Ley Lines, the Drake gains resistance to the element it takes the most damage from whenever its HP is reduced by 25%. This means after each 25% HP threshold, its resistances changes based on the most elemental damage it took, making mono element teams less effective over time.
• If you fail to deal 25% of its max HP within 50 seconds, the Drake will fly into the air and reset the current threshold, forcing you to repeat the cycle. Bringing multiple elements is recommended to avoid stacking resistances too heavily and to ensure you can meet the damage check before the timer resets. |
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| Recommended Team Setup | |||
| DPS | DPS | Sub-DPS | Support |
Since the Drake gains resistance to the element that deals the most damage to it, it’s best to start with one DPS of a certain element, then switch to another DPS once the Drake adapts to that element.
Below Fearless, the Drake will function similar to its Abyss variant. However, Fearless and Above, the Drake has 25% HP threshold where it will gain resistance based on the most Elemental DMG it took. If you don't reach that 25% HP threshold, the Drake will then start flying and threshold will reset.
The Drake uses many AoE attacks, especially its missile strikes. Stay mobile and be ready to dodge to avoid taking heavy damage.
In the event that mobility is not an option for you, bringing some form of interruption resistance either by Constellations or Shields can be the difference between you clearing it on time and getting tossed around by the AoE attacks.
In Co-Op, bombarding the boss with multiple Elemental Attacks is simple and effective. This is much easier than in Single-Player since everyone contributes different elemental damage at the same time.
| Stage 2 Opponent | Boss Notes | ||
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It will eventually gain a shield and spread seeds across the battlefield. Use Bloom, Hyperbloom, Lunar-Bloom, or Burgeon DMG to convert those seeds to attack the crab. | ||
| Special Boss Mechanics | |||
| • Stoneborne Seeds will appear across the field and normally explode after a delay. However, if they are hit by Bloom, Hyperbloom, Lunar-Bloom, or Burgeon DMG before exploding, they will convert and redirect that DMG to the Rock Crab instead. The more DMG the Seeds take, the more DMG the Rock Crab suffers. | |||
| Special Boss Mechanics (Fearless and Above) | |||
| • Due to turbulence in the Ley Lines, If Stoneborne Seeds are hit by Pyro DMG, they will explode violently, dealing heavy AoE DMG and knocking characters back. Avoid triggering them with Pyro to prevent self-damage. At the start of battle, the Rock Crab will leap up and charge a deadly attack that instantly defeats your active character and raises its All RES. During this phase, it deploys a Ward. Breaking the Ward by converting enough Stoneborne Seeds will interrupt the charge and paralyze the Rock Crab, creating a big DPS window. |
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| Recommended Elements | |||
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Characters like Lauma, Nilou and Nahida are vital for this stage as they serve as the core of Bloom teams.
It is highly recommended to bring strong Hydro and Dendro units to maximize reaction damage and clear the stage efficiently.
If Lauma and Nilou are unavailable, a standard Hyperbloom team can still clear the stage, provided you have sufficient damage.
In this setup, characters like Shinobu and Sub-DPS Raiden become especially valuable as core triggers and damage dealers.
With more people on the field, it will be much easier to convert the seeds to attack the Crab. Spread out and trigger Bloom to efficiently attack the Crab.
| Stage 3 Opponent | Boss Notes | ||
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The Fatui Trooper’s shield regenerates rapidly, healing about 12% HP per second. To counter this, bring a team with consistent Electro-Charged uptime to break the shield faster than it can recover. | ||
| Special Boss Mechanics | |||
| • Before Thundering Suite activates, the enemy deploys a triple-layer Experimental Multi-Shield. Destroying the shield will prevent activation. Electro-Charged and Lunar-Charged DMG are the most effective at breaking it, and each destroyed layer generates Elemental Orbs.. | |||
| Special Boss Mechanics (Fearless and Above) | |||
| • Due to turbulence in the Ley Lines, If the suite activates, it deals massive AoE Electro DMG and unleashes continuous attacks. Preventing activation greatly lowers the opponent’s Electro RES, creating a safe DPS window. The Experimental Multi-Shield boosts All RES except Electro and gains faster self-repair. However, Electro-Charged and Lunar-Charged DMG reduce its repair rate significantly. Once Thundering Suite activates, its DMG and duration are greatly increased. |
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| Recommended Elements | |||
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Before activating Thundering Suite, the Trooper deploys a triple-layer Experimental Multi-Shield. The most effective way to break these shields is through Electro-Charged and Lunar-Charged reactions, as they deal consistent damage across all shield layers.
Another strategy is to utilize Freeze teams to brute force its shield and render it immobile.
Characters like Skirk and Escoffier are best used in this scenario.
With more people on field, you will have slightly more comfort with dealing Electro-Charge as downtime between combos are nearly non-existent if the team is coordinated.
You also have more DPS on-field as two to three people can play for damage with the remainder playing a more supportive role.

After completing Dire Difficulty, Players can obtain two new items that allow you to change any weapon's appearance!
The weapon skins come in two varieties:
• Radiant Phantasm: Incursion Repeller (4★) – rewarded for clearing Dire Difficulty.
• Radiant Phantasm: Incursion Repeller - Sublimation (5★) – rewarded for clearing Dire Difficulty within 180 seconds.
They have slight differences in Weapon Skin appearance, and will expire at the beginning of the next Stygian Onslaught season.
Weapon Skins – How to Get and Equip
| Objective | Rewards |
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| Complete the challenge on Normal or higher difficulty | |
| Complete the challenge on Advancing or higher difficulty | |
| Complete the challenge on Hard or higher difficulty | |
| Complete the challenge on Menacing or higher difficulty |
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| Complete the challenge on Fearless or higher difficulty in single-player mode |
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| Complete the challenge on Dire difficulty in single-player mode | |
| Complete the challenge on Dire difficulty in single-player mode within 180s |

| Version 6.0 Luna I Stygian Onslaught |
|---|
Stygian Onslaught: Savage Onslaught |
| Exclusive Event Rewards | |
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Exclusive Weapon Skin |
Dire Commendation |
| Weapon Skin Rewards | |

I've never experienced a worse endgame like this, especially 6.0 bosses with all the modifiers, actually jarring unless you C6 all new units. Hoyo really sucks at designing endgame contents across all of their games not joking btw
6.0 Luna I Stygian Onslaught Best Teams and Stage Guide

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Sad the difficulty went from 10 Minutes ez, to 2 minutes good luck. We hope you have the perfect build characters. Feels like a form of Gatekeeping. Poor choice of design. Lastly why do i have to start with ZERO energy?