★ Trending: Puzzles | Codes | Jeljin | NG+
☆ Starting out? Check our Beginner's Guide
┗ Combat | Builds | Weapons | Tier List
★ Walkthrough | Good Deeds | Mysteries
┗ Timeloops | Vaults | NPCs | Enemies
☆ Missables | Game Length | Trophies

A Light in the Dark is one of the Good Deeds in Hell is Us. Check out the complete guide on how to solve A Light in the Dark, as well as how to unlock it and its rewards!
List of Contents
| Note: All of the flares must be delivered before the evacuation truck leaves Talju. |
A Light in the Dark is divided into four parts in-game where you must ignite four Signal Flares by trading these with the four missing survivors. Each traded Signal Flare will complete a part of A Light in the Dark. Failing one part of the Good Deed will not necessarily affect the others.
| 1.1 | ![]() In the Town Hall, you can talk to the Medic to know more about their current situation. They will mention how they are still looking for some of the townfolks that are missing. |
|---|---|
| 1.2 | ![]() Outside of the Town Hall, there is a box between the body of a man and a yellow generator. Open the box and take the Signal Flare in it. This will activate the Good Deed. |
| 2.1 | ![]() Look for a house that's overlooking a pond. From the Town Hall, keep going forward until you find a green truck in the middle of the road. Then, go left and defeat the Hollow Walker hiding beside a burnt down house. if you keep following the road from there, you will find the house that you have been looking for. |
|---|---|
| 2.2 | ![]() Run behind the house and you will find a ladder going up to the second floor. Climb the ladder and enter the house through the broken wall. You will find the first survivor, Aska Tiflis, standing by a window. |
| 2.3 | ![]() Trade the Signal Flare with Aska Tiflis in order to light this up. This will accomplish the first part of A Light in the Dark. |
| 3.1 | ![]() Behind the house of Aska Tiflis, there is a gate that you can unlock and open. Go through this gate. Once you follow the road to your right, you will wind up back to the APC. |
|---|---|
| 3.2 | ![]() Go to a garage that's located in front of the gasoline station. You can get here by following the road at the left side of the APC. There are Hollow Walkers around the area, so defeat them first. |
| 3.3 | ![]() Enter the garage and trade the Signal Flare with the second survivor, Boro Juven, in order to light this up outside of the establishment. This will accomplish the second part of A Light in the Dark. |
| 4.1 | ![]() From the Town Hall, there is a sidewalk that you can go to. Go all the way to the end until you find a flight of metal stairs going to the second floor of an office building. |
|---|---|
| 4.2 | ![]() Enter the office building and trade the Signal Flare with the third survivor, Charlotte Topam, in order to ignite this. This will accomplish the third part of A Light in the Dark. |
| 5.1 | ![]() At the other side of the office building, you can hop off and open the door leading to the area that you came from. Keep moving forward until you're faced with a Timeloop Guardian and a Big Hollow. |
|---|---|
| 5.2 | ![]() After defeating the Timeloop Guardian and the Big Hollow, proceed onwards until you find a red barn. The area is also teething with Hollow Walkers, so it's best to eliminate them first before going inside. |
| 5.3 | ![]() Enter the red barn and go up to the second floor to find Ylio Botham. Trade the Signal Flare with him to ignite this. This will accomplish the fourth part of A Light in the Dark. |

From this point onwards, all you can do is progress through the main story by helping the townsfolk escape Talju. Keep playing the main story until you've defeated the boss in the parking lot and a fast travel to Marastan has become available. This will ultimately finish all parts of A Light in the Dark.
| Scenarios | Outcome |
|---|---|
| All Signal Flares were Delivered to the Survivors in Time | All of the survivors will be able to join the evacuees in the truck escaping Talju. |
| Only Some of the Flares Were Delivered and Ignited | Only the survivors who were found and given Signal Flares will be able to safely join the evacuees in escaping Talju. |
| Delivered the Flares After Beating the Boss in the Parking Lot | The survivors will reject trading the Signal Flares and will tell you that it is already too late. Later on, they will be found dead near their respective locations. |
Delivering all of the Signal Flares to the four survivors before the evacuation truck leaves Talju is the most favorable outcome among the given scenarios. This will let all of the missing survivors escape safely from Talju, along with the rest of the evacuees. Be sure to ignite all four Signal Flares before proceeding with Caspian's quest!
| Rewards: | |
|---|---|
| Giver: | Gildas Brom |
These are the rewards you can get from upon completing the A Light in the Dark Good Deed. Return to the Watcher's Nest and speak with Gildas Brom to claim the rewards.
A Light in the Dark will be activated once you pick up the Signal Flares outside of the Town Hall. You will need to deliver this to the four missing survivors before the truck leaves Talju.

A Light in the Dark Walkthrough and Rewards

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